PlanMixPlay first test show complete
Tuesday June 19, 2018 | Lasse Laursen

Hello you wonderful human,

A few days ago I finally got the point of completing the first of hopefully not too many test shows with the majorly re-written PlanMixPlay application. As expected, there was no shortage of issues found during the short, short (, short) show. You might wonder why the shows aren't announced in advance - well, two reasons really: First and foremost, they're primarily aimed at being horrible train-wrecks, rather than entertaining. You may think to yourself that you could see the fun in that (you horrible person), but really we're talking wrecks that just crash and cease to broadcast. Believe you me, there's nothing funny about dead air. Second, and perhaps more practically important, I rarely know when I'm ready to actually do a test show more than moments before they'll occur. Once I'm ready, I'll rarely want to wait more given my eagerness to push through and see things break as quickly and as terribly as they can.

Nevertheless, you can bask in a little bit of the after glow here with my run-down of the most glaring issues have/will be tackling before I try setting it all up again:

  • Low mic volume - This was perhaps the biggest offender during the entire broadcast, mostly because it could have been completely avoided had I been even more diligent leading up the first show. In short - my bad. I'm honestly not exactly sure what's causing this without further investigation. The hardware read-outs would seem to indicate that it is a software-side problem - i.e. I am to blame.
  • Dysfunctional mic ducking - Normally, the music is supposed to go a bit quiet when the microphones are activated. This feature seemed to behave completely on its own accord and sometimes increase the volume, other times turn it down. If you did tune in you'd notice that I quickly gave up on speaking over any of the songs. This is definitely also a software based issue.
  • Improper audio track length visualization - Luckily this issue can be filed under 'Only visible to the host' (as a few others). Basically, there's something wrong with how the software currently estimates the length of a track for some small set of tracks. Most of them work perfectly fine - Peter W's - 'I love my 64' however, does not.
  • Recorded audio only audible upon mixmap playback - This is perhaps the most difficult to detect bug prior to doing a show. It's a little tricky to explain properly without a longer spiel about how PlanMixPlay is put together, but sufficed to say, trying to fix it uncovered a much larger issue that needed addressing first. This is what's caused the second test show to slip several weeks, rather than just a day or two.
  • Chat bots present during online show - Bots are fine during the testing phase but will be summarily shown the virtual door once the first 'proper' show kicks off.
  • Audible beeps during show - This is most likely due to the G933 headset I use during the shows and while I'm fairly certain I'll figure out a way to solve it, I've not yet looked into how to approach the issue yet. It'll either involve turning the beeps off in the headset software, or working with Xsplit to not record that particular output.
  • Website oddities - The PlanMixPlay website unfortunately also did not exactly behave as intended. Luckily, this can be handled while only streaming directly to YouTube, so it's possible that an upcoming test show will go exclusively to YouTube so as to not pollute SlayRadio with a bunch of dead air. Finally, a few minor bugs also cropped up that I'll get to before the next show.

That's all for now - I imagine it will likely take at least another month or so before I get around to fixing all these issues and doing another test, but I think we should then be fairly close to having a new stable build I can continuously build on and perform with. Excitement!


PlanMixPlay season one coming soon
Sunday April 22, 2018 | Lasse Laursen

As the first online show (in nearly a years time) starts closing in, I've spent a bit more time pondering what sort of format I'd like things to be in. I'm fairly content with having the show itself starting much like it used to, except with a few significantly new bells and whistles. However, it's important to me that it also evolves. The whole purpose of building PlanMixPlay is allow for some significant evolution of the show to occur.

As some point in the past I noticed that YouTube started supporting its content creators splitting videos into seasons and episodes, not unlike classic television. I like that this allows a show to more explicitly portion its content. In my case, I would aim to have each new season to feature new functionality insuring that I continue developing PlanMixPlay once the show resumes.

One of the benefits of this site having a fairly small, possibly even non-existent readership, is that I don't mind being a bit open about future ideas and plans. As previously stated, I expect season one of the new PMP-based show to be quite faithful to my previous show. Season two on the other hand, I think I'll try to introduce some more video-based content. Nothing as casual and common as "Let's plays" (god knows YouTube has no shortage of that bilge), but more like a short expose on a single or couple of games per show. I.e. I'd dig up a couple of c-64 games I've played back when I was but a wee young lad, create some pre-recorded footage and then use that as partial content during the show. Furthermore, it makes sense to have the music selection also focus a bit on the featured game(s) in question.

I've not quite hammered down the exact format for season two as you can probably guess, but the rough idea will definitely be utilizing some amount of video media to flesh out that aspect of PlanMixPlay.

Another question that's left to answer is how long approximately each season will be. Given that I initially still intend to do a single show per week, I think an 8 to 10 episodes per season should give me sufficient time (8-10 weeks) to develop at least one or two new features per season. This may well get adjusted after I've completed a season or two and get a feel for how much I can take on in terms of development.

Last but not least, as a reward for reading this far and... Well... Bothering to even read any of this at all, here's a brief look at an approximate prototype of the live show visuals for season one!





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